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AI Insights · Timothy · July 2024

Top 5 Hypercasual Games in the Middle East for Q2 2024

Discover the performance trends of the top 5 hypercasual games on a unified platform in the Middle East during the second quarter of 2024.

Top 5 Hypercasual Games in the Middle East for Q2 2024

During the second quarter of 2024, the top 5 hypercasual games on a unified platform in the Middle East showcased varying performance trends. Let's delve into the weekly downloads, revenue, and active users for these popular games.

Snake.io - Fun Online Snake saw a notable increase in weekly revenue towards the end of the quarter, peaking at around $779 in mid-June. Weekly downloads for the game displayed an upward trend, starting from approximately 81K in early April and reaching a peak of 106K in mid-June. The game also experienced a consistent rise in weekly active users, with numbers growing from 913K in early April to nearly 1M by the end of June.

Block Blast! maintained a steady increase in weekly downloads, starting from 60K in early April and climbing to around 88K by the end of June. Weekly active users for the game showed a similar upward trajectory, beginning with 514K and reaching approximately 578K by the end of the quarter.

Store Manager Simulator 3D experienced a significant surge in weekly revenue, especially in June, where it peaked at around $11.3K. Weekly downloads also saw a dramatic increase, starting from 22K in early April and soaring to 278K in mid-June. The game’s weekly active users mirrored this growth, escalating from 26K to nearly 403K by the end of June.

Going Balls had a consistent performance in weekly revenue, with minor fluctuations, peaking at $677 in early April. The game’s weekly downloads showed a steady rise from 68K in early April to 81K by mid-June. Weekly active users also increased from 456K to 490K over the quarter.

Build A Queen displayed a stable revenue pattern with minor peaks, reaching $13 by the end of June. Weekly downloads ranged from 69K in early April to 66K in mid-June. The game’s weekly active users showed a fluctuating trend but overall growth, starting from 401K and peaking at around 514K in mid-June.

This data, sourced from Sensor Tower, provides a detailed look at the performance of these top hypercasual games in the Middle East for Q2 2024. For more in-depth insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024